BIO.
I’ve spent the past twenty years at the intersection of three worlds: luxury, contemporary art, and emerging technologies.
At Mazarine, I directed digital communication for Chanel (six years), Prada, Bottega Veneta, Giampiero Bodino, Givenchy, Carven, Kering, JC de Castelbajac, Viktor&Rolf, and more. I built brand platforms, created campaigns and activations, redesigned websites, art directed product shootings and films — each time chasing the same thing: an idea bold enough to surprise, precise enough to honour what came before.
Then I shifted to the other side: creating original immersive experiences. I pioneered the XR theatre format — a form of live performance where spectators share a virtual world with actors in real time, where the narrative adapts to each audience, and where no two shows are the same. Alice and The Horrifically Real Virtuality toured internationally (Venice, Cannes, New York, Montreal, Dubai, Amsterdam) and led to collaborations with Sony Pictures Entertainment, Mat Collishaw, PJ Harvey, and Matt Pokora. I directed teams of up to thirty people across disciplines that rarely share a room.
Today I work across both worlds — strategy and creation, luxury and art, screen and stage. I dissect brands to find their essence, I write narratives designed to be lived rather than watched. I also write about fragmented narratives, the mechanics of belief, and what happens when stories escape their authors.
SELECTED AWARDS & FESTIVALS.
FoST Innovation in Storytelling Grand Prix — New York
Venice Mostra — VR Competition
Geneva International Film Festival — Visionary Prize
Columbia University — Breakthroughs in Storytelling Award
Le Book — Non-traditional VR Winner
Cannes Film Festival — Off.
Dubai International Film Festival
Lux Film Fest
Centre Phi — Montreal
EYE Museum — Amsterdam
MUSIC
PHILIP GLASS
CIRCUS DIRECTION
TILDE BJÖSFORS (CIRKÜS CIRKÖK)
VISUAL DESIGN
MAT COLLISHAW
LIBRETTO
DAVID HENRY HWANG, AFTER ROBERT LAX
SET DESIGN
CHRISTIAN FRIEDLÄNDER
SET CREATIVE AND TECH CONSULTING
MARIE JOURDREN
PRODUCTION
PONT-NEUF
APPROACH.
I design experiences where the boundary between audience and story dissolves. Immersive theatre, cross-reality installations, multi-sensory retail, live performance — formats where the visitor walks into the story, touches it, alters it. From an olfactory journey through Prada’s fragrance universes with glasses-free 3D, to a multi-sensory tasting at 86 Champs-Élysées where the virtual world makes aromas visible, to a live performance at the Palais de Tokyo where dancers compose music by moving through abstract shapes.
But experience design is not just the magic — it’s the engineering behind it. I design floor plans and visitor flows to maximise throughput without breaking immersion: 10 spectators every 45 minutes in The Horrifically Real Virtuality, 60 visitors every 10 minutes in Men In Black: The Rookie across three interconnected domes. I work within technical constraints — motion capture footprints, VR tracking zones, physical set dimensions — and turn them into creative opportunities. I think about the economic model from day one: ticket price, session capacity, staffing ratio, run duration. The Horrifically went from a prototype at Cannes to a two-month commercial run at Centre Phi in Montreal with 75% average occupancy. Each project is a space where people forget they’re in a show — and a system designed to make that sustainable.
The experience doesn’t start at the door and end at the exit. I design the full arc: the pre-show — the mysterious invitation, the dress code, the anticipation that starts building days before; the post-show — the debrief, the shareable moment, the artifact you take home; and the marketing content that wraps around it all — trailers, teasers, social campaigns, mockumentaries, activation reels. The story extends far beyond the walls of the experience.