ALICE
2017
XR theatre, 40′
Alice, The Virtual Reality Play offers an XR theatrical experience that immerses the audience in a virtual landscape, offering them the possibility of tangible, real-time interactions with characters and objects. This production follows in the tradition of immersive theater, elevating the role of the spectator to an unprecedented level: the audience is not simply confined to the role of observer but is instead summoned onto the stage itself, where it is transformed into an active participant. Their choices and actions are integral to the construction of the narrative and the visual tapestry that envelops the unfolding drama.
POSTER

The play is bathed in the writings of Lewis Caroll, Alice’s Adventures in Wonderland and Through the Looking Glass. The play questions the very concept of identity and tackles issues such as the obsession with time, the rules of logic and the absurd.
The rules of the game are revealed at the same time as the main narrative: the audience gradually understand that they are Alice, and that they must, like Lewis Caroll’s heroine, confront the characters they meet. The journey becomes a rite of passage, culminating in a final coronation.
xr theatre EXPLAINED BY THE WHITE RABBIT
EXTRACTS FROM ALICE
BEHIND-THE-SCENES
PR EVENT

TRACK RECORD

PRESS REVIEW
credits
Author & creative Director
Marie Jourdren
Innovation Director
Antoine Cardon
Actors
Robin Berry, Josh Jefferies
Technical Director
Mathias Cheloubourg
Stage Director
Maximilien Delors
Original Arrangement
Stéphane Le Gouvello
Sound Design
Gaël Nicolas, Greg Semah
Set Supervisor
Olivier ‘Castor’ Georges
Set Decorator
Ely Bessis
Lead Developer
Sylvain Hayot
3D modeling & rigging
Bretagne Production International
Face Mocap
Dynamixyz
Producer
Antoine Cardon
Production Direction
Romain Pradier, Coline Delbaere,
Amélie Becquart Mc Mullin