Luxury & Art Direction
APPROACH.
Six years with Chanel — redesigning the Fashion and Corporate websites, art directing product shootings, building the digital communication ecosystem. Three with Prada — their first VR experience, retail installations, digital capsules. Bottega Veneta, Giampiero Bodino (my most cherished collaboration — eight collection films, the Villa Mozart, a brand platform born from conversations with a man of extraordinary culture), Givenchy, Carven, Coty, and the Kering group.
Alongside, I’ve worked directly with contemporary artists and creators: Mat Collishaw, Jean-Charles de Castelbajac, Guillaume Henry, PJ Harvey, Roscius, Matt Pokora. These collaborations taught me to immerse deeply in singular creative universes and to weave synergies between an artist’s vision and my own creative approach.
I know what it means to serve a brand where every pixel is scrutinised against a century of heritage — and what it means to work with an artist who trusts you with theirs.
Selected Art Direction (Chanel, Giampiero Bodino, El-Gabal, Prada, Coty, Matt Pokora)






BRANDS & CREATORS.
MUSIC
PHILIP GLASS
CIRCUS DIRECTION
TILDE BJÖSFORS (CIRKÜS CIRKÖK)
VISUAL DESIGN
MAT COLLISHAW
LIBRETTO
DAVID HENRY HWANG, AFTER ROBERT LAX
SET DESIGN
CHRISTIAN FRIEDLÄNDER
SET CREATIVE AND TECH CONSULTING
MARIE JOURDREN
PRODUCTION
PONT-NEUF
APPROACH.
I design experiences where the boundary between audience and story dissolves. Immersive theatre, cross-reality installations, multi-sensory retail, live performance — formats where the visitor walks into the story, touches it, alters it. From an olfactory journey through Prada’s fragrance universes with glasses-free 3D, to a multi-sensory tasting at 86 Champs-Élysées where the virtual world makes aromas visible, to a live performance at the Palais de Tokyo where dancers compose music by moving through abstract shapes.
But experience design is not just the magic — it’s the engineering behind it. I design floor plans and visitor flows to maximise throughput without breaking immersion: 10 spectators every 45 minutes in The Horrifically Real Virtuality, 60 visitors every 10 minutes in Men In Black: The Rookie across three interconnected domes. I work within technical constraints — motion capture footprints, VR tracking zones, physical set dimensions — and turn them into creative opportunities. I think about the economic model from day one: ticket price, session capacity, staffing ratio, run duration. The Horrifically went from a prototype at Cannes to a two-month commercial run at Centre Phi in Montreal with 75% average occupancy. Each project is a space where people forget they’re in a show — and a system designed to make that sustainable.
The experience doesn’t start at the door and end at the exit. I design the full arc: the pre-show — the mysterious invitation, the dress code, the anticipation that starts building days before; the post-show — the debrief, the shareable moment, the artifact you take home; and the marketing content that wraps around it all — trailers, teasers, social campaigns, mockumentaries, activation reels. The story extends far beyond the walls of the experience.