Marie Jourdren
Creative Director
Luxury. Culture/Art. Experience.
Technology & Creative Integration
APPROACH.
Technology is not a department I brief at the end — it’s a dimension I think with from the start. Twenty years of working at the intersection of creative direction and emerging technology have given me a fluency that lets me conceive projects where the creative ambition and the technical reality are one and the same.
This means directing actors in motion capture sessions with a thorough understanding of what the pipeline needs downstream. It means designing a VR experience knowing exactly what the tracking volume allows and what it doesn’t. It means proposing a real-time 3D installation to a client who asked for a video — because I know it’s feasible, and better. It means integrating AI as a creative partner, not a post-production tool — as in Weaving_ _ _Memories, where conversational AI drives the entire narrative.
Digital humans, virtual production, real-time rendering, motion capture, spatial computing, generative AI — I’ve worked with all of them, including a year of R&D with Chanel’s Haute Couture Innovation Lab. Not as a technologist, but as a creative director who speaks the language fluently enough to push the boundaries without breaking the budget.
3D scanning + Motion Capture Direction (MP7 Transition)
Motion Capture & Character Animation Direction (Bedlam, MP7 Transition)
Art Direction of Digital Characters (MP7 Transition)
Creative Direction for Virtual Environments
MUSIC
PHILIP GLASS
CIRCUS DIRECTION
TILDE BJÖSFORS (CIRKÜS CIRKÖK)
VISUAL DESIGN
MAT COLLISHAW
LIBRETTO
DAVID HENRY HWANG, AFTER ROBERT LAX
SET DESIGN
CHRISTIAN FRIEDLÄNDER
SET CREATIVE AND TECH CONSULTING
MARIE JOURDREN
PRODUCTION
PONT-NEUF
APPROACH.
I design experiences where the boundary between audience and story dissolves. Immersive theatre, cross-reality installations, multi-sensory retail, live performance — formats where the visitor walks into the story, touches it, alters it. From an olfactory journey through Prada’s fragrance universes with glasses-free 3D, to a multi-sensory tasting at 86 Champs-Élysées where the virtual world makes aromas visible, to a live performance at the Palais de Tokyo where dancers compose music by moving through abstract shapes.
But experience design is not just the magic — it’s the engineering behind it. I design floor plans and visitor flows to maximise throughput without breaking immersion: 10 spectators every 45 minutes in The Horrifically Real Virtuality, 60 visitors every 10 minutes in Men In Black: The Rookie across three interconnected domes. I work within technical constraints — motion capture footprints, VR tracking zones, physical set dimensions — and turn them into creative opportunities. I think about the economic model from day one: ticket price, session capacity, staffing ratio, run duration. The Horrifically went from a prototype at Cannes to a two-month commercial run at Centre Phi in Montreal with 75% average occupancy. Each project is a space where people forget they’re in a show — and a system designed to make that sustainable.
The experience doesn’t start at the door and end at the exit. I design the full arc: the pre-show — the mysterious invitation, the dress code, the anticipation that starts building days before; the post-show — the debrief, the shareable moment, the artifact you take home; and the marketing content that wraps around it all — trailers, teasers, social campaigns, mockumentaries, activation reels. The story extends far beyond the walls of the experience.